![]() ![]() He stated that he played for 12 years, and spent most of his time on Blizzard's online server, accumulating several thousand played matches. I think it really shows in the quality of the cast if the person doing it loves what they are doing and really wants to help spread the popularity of StarCraft.Īn avid fan of real-time strategy video games, Husky first learned of StarCraft when he was 11 years old. Some people prefer a highly analytical and educational form of casting to improve their game, while others prefer a more casual or energetic feel. He later moved with his family to Beavercreek, Oregon, where his parents and older brother still reside.Ĭareer Esports commentating and hosting He lived in Nipomo in San Luis Obispo County for the first 11 years of his life. Mike "Husky" Lamond was born in Bakersfield, California. ![]() He currently has a new channel on the platform and currently works with Rosanna Pansino on Nerdy Nummies. In late 2018, after a four-year hiatus, Husky took down his old YouTube channel, which as of March 2019 had over 489 million views. In early 2015, Lamond quit sports commentating. He regularly appeared as a commentator at StarCraft tournaments, with his commentary being viewable through various YouTube channels. He is best known for his work in esports, most notably for his commentating on StarCraft II, a video game published by Blizzard Entertainment. Michael Lamond (born May 4, 1987), more commonly known by his online alias Husky or HuskyStarcraft, is a former sports commentator, YouTuber, director, and voice actor. The launch should help out the third-quarter earnings of Activision Blizzard, which has remained one of the most profitable game companies in the industry because of its lock on Blizzard game franchises as well as the Call of Duty series.2010–present (general career), 2010–2015 (esports commentating) More than 8,000 stores opened at midnight throughout the world to launch the game. “We’re pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to in the weeks and months ahead.” “We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one,” said Mike Morhaime, chief executive and co-founder of Blizzard Entertainment, a division of Activision Blizzard. But it is enough to make it the best-selling PC launch of 2010. ![]() That’s not as big as sales for Blizzard’s World of Warcraft: Wrath of the Lich King expansion pack, which sold 2.8 million units in its first 24 hours in 2008. At $60 per game, that’s about $90 million in retail sales. StarCraft II sold 1 million copies in its first 24 hours and another 500,000 units on its second day. There’s more choice in the new version of the game in terms of which mission you do, and Blizzard has made strides to make its online game service better as well. The art looks great and there are interesting story-based animations, called cinematics, in between each mission. ![]() I’m in the midst of playing the single-player campaign of StarCraft II, and the production values are much higher. The fun part is keeping track of all of the action. You build up your resources, defend your base, and attack your enemy. It’s pretty simple as far as the game play goes. The sci-fi title is a real-time strategy game, where you look down on the action from above and players make their moves simultaneously. The original game sold more than 11 million copies and was played for years because of its addictive multiplayer gaming. The game was one of the most anticipated PC games ever, thanks in part to the 12-year gap between the original StarCraft and the second one, which went on sale last week. ![]()
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